Hi, I’m Dragana Crljenica, a UI/UX designer at 22, already obsessed with building interfaces people actually want to use. Pixels are my problem-solving tool of choice.

Tools I Actually Use (Not Just for the Resume)

Work Worth Showing

From content apps to SaaS dashboards, here’s what I’ve been building.

Project 01

Investment Fund Redesign

Revamping a complex financial platform to simplify asset management and enhance user confidence.

Project 02

Tufly Mobile App

Custom-made rug marketplace designed for seamless browsing, ordering, and artistic home decor.

Project 03

lume Mobile App

Seamless cross-timezone scheduling that automatically aligns with everyone’s calendar and local time.

Project 04

Tattoo Event & Certification

Branding and visual identity for international tattoo competitions and professional certification programs.

I don't make things pretty. I make things work. Pretty is just a bonus

My Story

I’m a final-year UI/UX design student with a background in multimedia, I attended an electrotechnical high school with a multimedia specialization, which means my obsession with design started way before university. That foundation gave me a solid technical base that most designers don’t have, and I’ve been building on it ever since.

From freelance projects on the side to a product design internship at Mozzart, one of the largest companies in Serbia. I’ve had the chance to work on real products with real users and real deadlines. I care deeply about the details that make an interface feel effortless, and I’m always looking for the next problem worth solving.

My Approach

Research First

I don't guess, I ask.

Systems Thinking

I design components, not just screens.

Iterate Often

Good design survives feedback. Great design welcomes it.

Details Last, But Never Least

The spacing, the microcopy, the hover state. Yes, all of it.

How I Actually Work

A simple, honest process that gets real results

Step 01

Discover & Define

Before touching Figma, I obsessively research. Your users, your competitors, your pain points. Yes, I will ask a lot of questions. No, I will not apologize for it.

What this looks like in practice

Step 02

Design & Iterate

This is where the magic happens — and by magic I mean 47 iterations of the same button until it feels right. Every screen is designed with real users in mind.

What we do

Step 03

Test & Deliver

I don’t just hand off a Figma file and disappear. We test, refine, and make sure everything is developer-ready, documented, and delightful.

What this looks like in practice

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