Hi, I’m Dragana Crljenica, a UI/UX designer at 22, already obsessed with building interfaces people actually want to use. Pixels are my problem-solving tool of choice.
Tools I Actually Use (Not Just for the Resume)
Project 01
Investment Fund Redesign
Revamping a complex financial platform to simplify asset management and enhance user confidence.
Project 02
Tufly Mobile App
Custom-made rug marketplace designed for seamless browsing, ordering, and artistic home decor.
Project 03
lume Mobile App
Seamless cross-timezone scheduling that automatically aligns with everyone’s calendar and local time.
Project 04
Tattoo Event & Certification
Branding and visual identity for international tattoo competitions and professional certification programs.
I don't make things pretty. I make things work. Pretty is just a bonus
My Story
I’m a final-year UI/UX design student with a background in multimedia, I attended an electrotechnical high school with a multimedia specialization, which means my obsession with design started way before university. That foundation gave me a solid technical base that most designers don’t have, and I’ve been building on it ever since.
From freelance projects on the side to a product design internship at Mozzart, one of the largest companies in Serbia. I’ve had the chance to work on real products with real users and real deadlines. I care deeply about the details that make an interface feel effortless, and I’m always looking for the next problem worth solving.
My Approach
Research First
I don't guess, I ask.
Systems Thinking
I design components, not just screens.
Iterate Often
Good design survives feedback. Great design welcomes it.
Details Last, But Never Least
The spacing, the microcopy, the hover state. Yes, all of it.
How I Actually Work
A simple, honest process that gets real results
Step 01
Discover & Define
Before touching Figma, I obsessively research. Your users, your competitors, your pain points. Yes, I will ask a lot of questions. No, I will not apologize for it.
What this looks like in practice
- User interviews & surveys
- Competitive analysis
- Problem definition
- Project scope & roadmap
Step 02
Design & Iterate
This is where the magic happens — and by magic I mean 47 iterations of the same button until it feels right. Every screen is designed with real users in mind.
What we do
- Wireframes & user flows
- High-fidelity UI design
- Interactive prototypes
- Design system setup
Step 03
Test & Deliver
I don’t just hand off a Figma file and disappear. We test, refine, and make sure everything is developer-ready, documented, and delightful.
What this looks like in practice
- Usability testing
- Feedback implementation
- Dev-ready handoff
- Post-launch support